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Project

Riot 20XX is the first game i made during college, and was a 2D platformer. As i was a budding developer, its a very rough project, but im happy with what came out and what i learned about it.

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Don't Go Outside was the second collaborative effort I had with a group, and was an experience I still carry close to me to this day, as I learned a lot about collaboration and leading a team. I put as much effort as possible into helping this game become what it was, having modelled most of what was in it. I'm still proud of what I accomplished to this day.

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This is a project I made from scratch, as it was one of three games to be chosen to be made.  As I wanted to try something new, I decided to create a party game. it was quite challenging but i always like to think that challenges and failiures is what makes you grow in any craft.

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Tank Game was the second framework i worked on, and it was a top down shooter game. This is where i mainly experimented with enemy variety, and level design.

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Subject:177 is the second game i made with a group in college who i still know to this day. I had massive collaboration with the coder when making this game, and we helped eachother build the foundation and made a project we were extremely proud of. This is a 3D puzzle game, having only simple puzzles within.

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Sentinel was a framework provided by my university in which I made a puzzle game, alongside learning a lot of important rules of game design and more importantly using blueprint. This was one of my most experimental of my early projects, as it includes many features which I wanted to separate it from my other projects.

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Lancer was a framework provided by my university and was a different experience compared to the other frameworks I have worked with.

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